// Room: /u/t/truewind/Minetown/area/machinefield1.c

inherit ROOM;
void create()
{
        seteuid(getuid(this_object()));
        set("short","~~ S H O P ~~");
        set("long","\n");
        set("light",1);
        set("no_clean_up",1);
        set("objects",([
]));
        set("exits",([
  "out": __DIR__"temproom.c",
]));
        setup();
}
